It has proven to be difficult identifying the themes of this
deck and thus the design will have to evolve.
The deck should win with proactive spells/global effects that greatly
hinder ones opponent. It is very much in
test form, as it needs more of a win condition.
I foresee adding token producers with the first update. I also expect to edit the general as well.
General (1):
Gwendal, the Bicorn
Creature (9):
Akroma, Angel of Wrath
Baneslayer Angel
Dark Confidant
Mother of Runes
Magus of the Bridge
Nayru, the Risk-Taker
Snapcaster Mage
Tarmogoyf
Young Pyromancer
Enchantment (5):
Frozen in Time
Leyline of Sanctity
Moat
Sylvan Library
Wall of Enchantment
Instant (17):
Ancestral Recall
Brainstorm
Dismember
Esper Charm
Force of All
Force of Will
Heavenly Ritual
Lightning Bolt
Misdirection
Off to Paradise
Perpend
Runic Repercussions
Skeletal Scrying
Stuck
Swords to Plowshares
Where Are Your Gods Now?
White Elemental Blast
Sorcery (20):
Balance
Contract from Below
Door to the Past
Duress
Once More with Feeling
Council’s Judgment
Ponder
Portent
Preordain
Psychic Shredder
Regrowth
Think About It
Thoughtseize
Time Walk
Timetwister
Toxic Deluge
Vindicate
Wheel of Fortune
Wrath of God
Yawgmoth’s Will
Planeswalker (4):
Ajani Vengeant
Jace, the Mind Sculptor
Karn Liberated
The Heart of Bolas
Artifact (14):
Black Lotus
Chaos Orb
Ensnaring Bridge
Jeweled Bird
Lightning Greaves
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Nihil Spellbomb
Sensei’s Divining Top
Sol Ring
Sword of Fire and Ice
Land (30):
Ancient Tomb
Badlands
Bayou
Cascading Chasm
Cavern of Souls
City of Brass
City of Greed
Command
Tower
Godless Shrine
Hallowed Fountain
Karakas
Kor Haven
Library of Alexandria
Mana Confluence
Maze of Ith
Plateau
Reflecting Pool
Sacred Foundry
Savannah
Scrubland
Strip Mine
Taiga
Temple
Garden
Tolarian
Academy
Tropical
Island
Tundra
Underground
Sea
Volcanic Island
Wasteland
Weedy Steppe
Card Spoiler:
Gwendal, the Bicorn
WU/BR/G
Legendary Creature – Unicorn
Commanding — When Gwendal, the Bicorn enters the
battlefield, choose one for each time it has been cast from the command zone —
Exile another target creature. Return that card to the battlefield under its
owner’s control at the beginning of the next end step; or you may return target
permanent card with converted mana cost 2 or less from your graveyard to the
battlefield; or gain 5 life; or transform Gwendal, the Bicorn.
Unanteable (If Gwendal, the Bicorn would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
2/3
Gwendal, Wrath’s Taken (Gwendal, the Bicorn’s
Transformation)
Legendary Creature – Unicorn Demon
(Gwendal, Wrath’s Taken is white, black and red)
Haste
Unanteable (If Gwendal, Wrath’s Taken would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
6/2
Magus of the Bridge
3
Artifact Creature – Human Wizard
Creatures with power greater than the number of cards in
your hand can’t attack.
2/2
Nayru, the Risk-Taker
WWW
Legendary Ante Creature – Avatar
When Nayru, the Risk-Take enters the battlefield, each
player antes the top card of his or her library.
Nayru, the Risk-Taker’s power and toughness are each equal
to the number of cards in the ante.
*/*
Frozen in Time
2U
Enchantment
When Frozen in Time enters the battlefield, target creature
phases out.
Cards phased out by Frozen in Time can’t phase in.
Wall of Enchantment
Tribal Enchantment – Wall
Wall of Enchantment can block as though it is a creature.
(As long as Wall of Enchantment isn’t a creature, damage can’t be assigned to
it.)
Force of All
1W/UG/UU/BU/R
Ante Instant
You may exile a noncolorless card from your hand rather than
pay Force of All’s mana cost.
Counter target spell, then ante the top card of your
library.
Heavenly Ritual
W
Instant
Add WWW to your mana pool.
Off to Paradise
W
Ante Instant
Exile target creature, then ante the top card of your
library.
Perpend
R
Instant
Draw three cards, then discard two cards.
Runic Repercussions
WUU
Instant
Choose one or both — Counter target spell; and/or exile
target creature.
Stuck
W
Instant
Permanents you control can’t leave the battlefield this
turn.
Where Are Your Gods Now?
2W
Instant
Remove target player from the game. Return the removed
player to the game at the beginning of the next end step. (A player removed
from the game can’t take any actions, be targeted, be affected, be attacked,
gain or lose life, or win or lose the game.)
White Elemental Blast
W
Instant
Choose one — Counter target black spell; or destroy target
black permanent.
Door to the Past
WUBRG
Sorcery
Each player may exile a creature he or she controls, then
restart the game, leaving in exile all cards exiled this way. Then put those
cards onto the battlefield under their owner’s control.
Once More with Feeling (Updated from Unglued)
WWWW
Sorcery
Exile all nontoken permanents and all cards from all
graveyards. Each player shuffles his or her hand into her or his library, then
draws seven cards. Each player’s life total becomes 10. Exile Once More with
Feeling.
Psychic Shredder
B
Ante Sorcery
Target player reveals his or her hand. You choose a nonland
card from it. That player antes that card, then ante the top card of your
library.
Think About It
U
Ante Sorcery
Scry 4, draw a card, then ante the top card of your library.
The Heart of Bolas
0
Artifact Planeswalker – Bolas
+1: Add 1 to your mana pool.
-7: Put a blue, black and red Bolas planeswalker token named
Bolas Reborn onto the battlefield with 7 loyalty and “+1: Target opponent
discards his or her hand; -3: Draw three cards; -12: You win the game.”
1
Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards
from the top of your library until you exile a land card. You may put that card
onto the battlefield. Put the exiled cards on the bottom of your library in a
random order.
City of Greed
Ante
Land
Whenever City of Greed
becomes tapped, ante the top card of your library.
T: Add 3 to your mana pool.
Weedy Steppe
Legendary Land
Each land is a Plains in addition to its other land types.
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