Monday, July 21, 2014

The Blue Deck – Hermie, Homarid Dreamer



Blue is all about the control.  I would like to put another planeswalker in and wouldn’t mind more counterspells, but we will see where playtesting leads.

General (1):
Hermie, Homarid Dreamer

Creature (11):
Academy Elite
Consecrated Sphinx
Dark Confidant
Magus of the Mine
Phantasmal Image
Sage of Hypnotism
Seductive Kidnapper
Snapcaster Mage
Tarmogoyf
Vendilion Clique
Young Pyromancer

Enchantment (3):
Frozen in Time
Leyline of Anticipation
Sylvan Library

Instant (20):
Ancestral Recall
Blue Elemental Blast
Brainstorm
Commandeer
Cruel Counter
Dismember
Dromar’s Charm
Fact or Fiction
Force of All
Force of Will
Lightning Bolt
Mana Drain
Misdirection
No
Off to Paradise
Pact of Negation
Perpend
Ripped from the Page
Skeletal Scrying
Sword to Plowshares

Sorcery (18):
Balance
Contract from Below
Duress
Ponder
Portent
Preordain
Psychic Shredder
Regrowth
Supreme Verdict
Think About It
Thoughtseize
Time Walk
Timetwister
Toxic Deluge
Vindicate
Waterfall
Wheel of Fortune
Yawgmoth’s Will

Planeswalker (3):
Dack Fayden
Jace, the Mind Sculptor
The Heart of Bolas

Artifact (14):
Black Lotus
Chaos Orb
Jeweled Bird
Howling Mine
Lightning Greaves
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Nihil Spellbomb
Sensei’s Divining Top
Sol Ring
Sword of Feast and Famine

Land (30):
Ancient Tomb
Badlands
Bayou
Breeding Pool
Cascading Chasm
Cavern of Souls
City of Brass
City of Greed
Command Tower
Flooded Sea
Hallowed Fountain
Horizon Canopy
Karakas
Library of Alexandria
Mana Confluence
Maze of Ith
Plateau
Reflecting Pool
Savannah
Scrubland
Steam Vents
Strip Mine
Taiga
Tolarian Academy
Tropical Island
Tundra
Underground Sea
Volcanic Island
Wasteland
Watery Grave

Card Spoiler:

Hermie, Homarid Dreamer
UB/RG/W
Legendary Creature – Homarid
Commanding — When Hermie, Homarid Dreamer enters the battlefield, choose one for each time it has been cast from the command zone — Return another target nonland permanent to its owners hand; or gain control of target nonland permanent with converted mana cost 2 or less; or scry 1, then draw a card; or transform Hermie, Homarid Dreamer.
Unanteable (If Hermie, Homarid Dreamer would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Hermie, Dreams Revealed (Hermie, Homarid Dreamer’s Transformation)
Legendary Creature – Elemental Homarid
(Hermie, Dreams Revealed is blue, red and green)
Trample
Unanteable (If Hermie, Dreams Revealed would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
5/3

Magus of the Mine
2
Artifact Creature – Human Wizard
At the beginning of each player’s draw step, if Magus of the Mine is untapped, that player draws an additional card.
2/1

Sage of Hypnotism
2B
Creature – Human Wizard
1U, T: Put a -1/-1 counter on each creature you control, then gain control of target creature.
1/2

Seductive Kidnapper
UUU
Ante Creature - Merfolk Pirate
When Seductive Kidnapper enters the battlefield, choose target nontoken creature and reveal the top card of your library. If the target is still legal and a card was revealed as this ability resolves, you own target creature and its former owner owns the revealed card. Return target creature to its owner’s hand and put the revealed card into its owner’s graveyard.
2/2

Frozen in Time
2U
Enchantment
When Frozen in Time enters the battlefield, target creature phases out.
Cards phased out by Frozen in Time can’t phase in.

Cruel Counter
B
Instant
As an additional cost to cast Cruel Counter, pay half you life rounded down.
Counter target spell.

Force of All
1W/UB/UR/UG/U
Ante Instant
You may exile a noncolorless card from your hand rather than pay Force of All’s mana cost.
Counter target spell, then ante the top card of your library.
No
UU
Instant
Split Second
Counter target spell.

Off to Paradise
W
Instant
Exile target creature, then ante the top card of your library.

Ripped from the Page
2UUU
Ante Instant
You own target noncopy spell and its former owner owns Ripped from the Page. Counter the targeted spell.

Psychic Shredder
B
Ante Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player antes that card, then ante the top card of your library.

Think About It
U
Ante Sorcery
Scry 4, draw a card, then ante the top card of your library.

Waterfall
UUU
Sorcery
Flip Waterfall onto the playing area from a height of at least one foot. If Waterfall turns over completely at least once during the flip, all permanents it touches are Islands. (This effect lasts indefinitely.)

The Heart of Bolas
0
Artifact Planeswalker – Bolas
+1: Add 1 to your mana pool.
-7: Put a blue, black and red Bolas planeswalker token named Bolas Reborn onto the battlefield with 7 loyalty and “+1: Target opponent discards his or her hand; -3: Draw three cards; -12: You win the game.”
1

Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards from the top of your library until you exile a land card. You may put that card onto the battlefield. Put the exiled cards on the bottom of your library in a random order.

City of Greed
Ante Land
Whenever City of Greed becomes tapped, ante the top card of your library.
T: Add 3 to your mana pool.

Flooded Sea
Legendary Land
Each land is an Island in addition to its other land types.

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