Black is about reanimation!
I would like to make my own reanimation enchantment, have a glaring
omission (Reoccurring Nightmare will be in the first update), and feel the need
to cut counter spells, yet feel this deck is closer to ready than the first
two.
General (1):
The Rummaging Gang
Creature (12):
Ashen Rider
Body Double
Dark Confidant
Eye of Insanity
Elesh Norn, Grand Cenobite
Griselbrand
Magus of the Orb
Resurrection Guide
Snapcaster Mage
Sun Titan
Tarmogoyf
Young Pyromancer
Enchantment (5):
Animate Dead
Dance of the Dead
Frozen in Time
Necromancy
Sylvan Library
Instant (15):
Ancestral Recall
Black Elemental Blast
Brainstorm
Dark Ritual
Dismember
Force of All
Force of Will
Internal Struggle
Lightning Bolt
Misdirection
Off to Paradise
Pact of Negation
Perpend
Skeletal Scrying
Swords to Plowshares
Sorcery (19):
Balance
Contract from Below
Cruel Ultimatum
Damnation
Darkpact
Duress
Psychic Shredder
Regrowth
Thoughtseize
Ponder
Portent
Preordain
Think About It
Time Walk
Timetwister
Toxic Deluge
Vindicate
Wheel of Fortune
Yawgmoth’s Will
Planeswalker (4):
Jace, the Mind Sculptor
Sorin, Lord of Innistrad
The Heart of Bolas
Xarin, Dread Bringer
Artifact (14):
Black Lotus
Chaos Orb
Jeweled Bird
Lightning Greaves
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Nihil Spellbomb
Sensei’s Divining Top
Sol Ring
Torpor Orb
Umezawa’s Jitte
Land (30):
Ancient Tomb
Badlands
Bayou
Blood Crypt
Cascading Chasm
Cavern of Souls
City of Brass
City of Greed
Command
Tower
Godless Shrine
Karakas
Library of Alexandria
Mana Confluence
Maze of Ith
Mishra’s Sweatshop
Overgrown Tomb
Plateau
Reflecting Pool
Savannah
Scrubland
Strip Mine
Taiga
Tolarian
Academy
Tropical
Island
Tundra
Underground
Sea
Urborg, Tomb of Yawgmoth
Volcanic Island
Wasteland
Watery Grave
Card Spoiler:
The Rummaging Gang
BR/GW/U
Legendary Creature – Gremlin
Commanding — When The Rummaging Gang enters the battlefield,
choose one for each time it has been cast from the command zone — Another
target creature gets -2/-2; or target opponent discards a card at random; or
return target creature card from your graveyard to your hand; or transform The
Rummaging Gang.
Unanteable (If The Rummaging Gang would be put into the ante
or you would lose ownership, instead put it into your graveyard, then ante the
top card of you library.)
2/3
The Restful Fellows (The Rummaging Gang’s Transformation)
Legendary Creature – Gremlin Treefolk
(The Restful Fellows is white, black and green.)
Banding (Any creatures with banding, and up to one without,
can attack in a band. Bands are blocked as a group. If any creatures with
banding you control are blocking or being blocked by a creature, you divide
that creature’s combat damage, not its controller, among any of the creatures
it’s being blocked by or is blocking.)
Unanteable (If The Restful Fellows would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
3/6
Eye of Insanity
1BR
Creature – Eye
Haste
Annihilator 1
At the beginning of the next end step, sacrifice Eye of
Insanity.
0/1
Magus of the Orb
Artifact Creature – Human Wizard
Creatures entering the battlefield don’t cause abilities to
trigger.
2/1
Resurrection Guide
1WW
Creature – Human Spirit
Flying
When Resurrection Guide enters the battlefield from a
graveyard, return target creature from your graveyard to the battlefield.
Unearth 1BB
1/2
Frozen in Time
2U
Enchantment
When Frozen in Time enters the battlefield, target creature
phases out.
Cards phased out by Frozen in Time can’t phase in.
Black Elemental Blast
B
Instant
Choose one — Counter target white spell; or destroy target
white permanent.
Force of All
1W/UB/UR/UG/U
Ante Instant
You may exile a noncolorless card from your hand rather than
pay Force of All’s mana cost.
Counter target spell, then ante the top card of your
library.
Internal Struggle
UUBB
Instant
Counter target spell. If a spell is countered this way, its
controller discards two cards at random.
Off to Paradise
W
Instant
Exile target creature, then ante the top card of your
library.
Perpend
R
Instant
Draw three cards, then discard two cards.
Darkpact (Updated)
Ante Sorcery
Choose target card in the ante and reveal the top card of
your library. If the target is still legal and a card was revealed as this
spell resolves, exchange ownership of the cards, then simultaneously put the
target card on the top of your library and put the revealed card into the ante.
Psychic Shredder
B
Ante Sorcery
Target player reveals his or her hand. You choose a nonland
card from it. That player antes that card, then ante the top card of your
library.
Think About It
U
Ante Sorcery
Scry 4, draw a card, then ante the top card of your library.
The Heart of Bolas
0
Artifact Planeswalker – Bolas
+1: Add 1 to your mana pool.
-7: Put a blue, black and red Bolas planeswalker token named
Bolas Reborn onto the battlefield with 7 loyalty and “+1: Target opponent
discards his or her hand; -3: Draw three cards; -12: You win the game.”
1
Xarin, Dread Bringer
1BG
Planeswalker – Xarin
+1: Exile target card from a graveyard.
-3: Return target creature card from your graveyard to the
battlefield.
-6: Until end of turn, you may play cards exiled by Xarin,
Dread Bringer.
3
Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards
from the top of your library until you exile a land card. You may put that card
onto the battlefield. Put the exiled cards on the bottom of your library in a
random order.
City of Greed
Ante
Land
Whenever City of Greed
becomes tapped, ante the top card of your library.
T: Add 3 to your mana pool.
Mishra’s Sweatshop
T, pay 2 life: Add 3 to your mana pool. If that mana is
spent on a spell, it gains vanishing 2. Spend this mana only to cast artifact,
creature or enchantment spells.
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