Green is the color of creatures, but on top of that it is
the color of artifact oppression, enter the battlefield abilities and land ramp.
General (1):
Grizzly, the Bear
Creature (17):
Avenger of Zendikar
B-I-N-G-O
Bloodbraid Elf
Courser of Kruphix
Dark Confidant
Eternal Witness
Magus of the Rod
Oracle of Mul Daya
Reclamation Sage
Rina, Daughter of Norin
Scavenging Ooze
Shardless Agent
Snapcaster Mage
Sublime Archangel
Tarmogoyf
Thalia, Guardian of Thraben
Young Pyromancer
Enchantment (3)
Frozen in Time
Pernicious Deed
Sylvan Library
Instant (14):
Ancestral Recall
Brainstorm
Dismember
Fertilizer
Force of All
Force of Will
Lightning Bolt
Lucky Charm
Misdirection
Off to Paradise
Pact of Negation
Perpend
Skeletal Scrying
Swords to Plowshares
Sorcery (18):
Balance
Contract from Below
Duress
Ponder
Portent
Preordain
Psychic Shredder
Regrowth
Tales of the Ancestors
Think About It
Thoughtseize
Time Walk
Timetwister
Toxic Deluge
Vindicate
Wheel of Fortune
Yawgmoth's Will
Planeswalker (4):
Garruk Wildspeaker
Jace, the Mind Sculptor
The Heart of Bolas
Xenagos, the Reveler
Artifact (14):
Black Lotus
Chaos Orb
Jeweled Bird
Lightning Greaves
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Null Rod
Sensei's Divining Top
Sol Ring
Tamar's Sword
Thorn of Amethyst
Land (30):
Ancient Tomb
Badlands
Bayou
Breeding Pool
Cascading Chasm
Cavern of Souls
City of Brass
City of Greed
Command
Tower
Karakas
Kessig Wolf Run
Library of Alexandria
Mana Confluence
Maze of Ith
Overgrown Jungle
Overgrown Tomb
Plateau
Reflecting Pool
Savannah
Scrubland
Stomping Ground
Strip Mine
Taiga
Temple
Garden
Tolarian
Academy
Tropical
Island
Tundra
Underground
Sea
Volcanic Island
Yavimaya Hollow
Card Spoiler:
Grizzly, the Bear
GW/UB/R
Legendary Creature – Bear
Commanding — When Grizzly, the Bear enters the battlefield,
choose one for each time it has been cast from the command zone — Destroy
target artifact; or destroy target enchantment; or target creature gets +3/+2
and trample until end of turn; or transform Grizzly, the Bear.
Unanteable (If Grizzly, the Bear would be put into the ante
or you would lose ownership, instead put it into your graveyard, then ante the
top card of you library.)
2/3
Grizzly, the Sky Seeker
Legendary Creature – Bear Faerie
(Grizzly, the Sky Seeker is blue, black and green)
Flying
Unanteable (If Grizzly, the Sky Seeker would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
4/4
B-I-N-G-O (Updated from Unhinged)
1G
Creature – Hound
Trample
Whenever a player casts a spell, put a chip counter on its
converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row
with chip counters on them.
1/1
Magus of the Rod
2
Artifact Creature – Human Wizard
Activated abilities of artifacts can’t be activated.
2/1
Rina, Daughter of Norin
R
Legendary Creature – Human
As Rina, Daughter of Norin enters the battlefield, name a
nonland card.
Whenever a player casts a spell or a creature attacks, exile
target permanent you own with with chosen name. Return it to the battlefield
under your control at the beginning of the next end step.
1/1
Frozen in Time
2U
Enchantment
When Frozen in Time enters the battlefield, target creature
phases out.
Cards phased out by Frozen in Time can’t phase in.
Fertilizer
G
Instant
Add GGG to your mana pool.
Force of All
1W/UB/UR/UG/U
Ante Instant
You may exile a noncolorless card from your hand rather than
pay Force of All’s mana cost.
Counter target spell, then ante the top card of your
library.
Lucky Charm
WRG
Ante Instant
Return target card you own from the ante, exile or your
graveyard to your hand, then ante the top card of your library.
Miracle 0 (You may cast this card for its miracle cost when
you draw it if it’s the first card you drew this turn.)
Off to Paradise
W
Instant
Exile target creature, then ante the top card of your
library.
Perpend
R
Instant
Draw three cards, then discard two cards.
Psychic Shredder
B
Ante Sorcery
Target player reveals his or her hand. You choose a nonland
card from it. That player antes that card, then ante the top card of your
library.
Tales of the Ancestors
GGG
Ante Sorcery
You may play target card in your graveyard without paying
its mana costs this turn.
Ante the top card of your library.
Think About It
U
Ante Sorcery
Scry 4, draw a card, then ante the top card of your library.
The Heart of Bolas
0
Artifact Planeswalker – Bolas
+1: Add 1 to your mana pool.
-7: Put a blue, black and red Bolas planeswalker token named
Bolas Reborn onto the battlefield with 7 loyalty and “+1: Target opponent
discards his or her hand; -3: Draw three cards; -12: You win the game.”
1
Tamar's Sword
2
Legendary Artifact – Equipment
Whenever equipped creature deals combat damage, put two
charge counters on Tamar’s Sword.
Remove a charge counter from Tamar’s Sword: Choose one — Put
a 1/1 Sand Warrior creature token that is red, green, and white onto the
battlefield; or target creature can’t block this turn; or add 1 to your mana
pool. Activate this ability only any time you could cast an instant.
Equip 2
Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards
from the top of your library until you exile a land card. You may put that card
onto the battlefield. Put the exiled cards on the bottom of your library in a
random order.
City of Greed
Ante Land
Whenever City of Greed
becomes tapped, ante the top card of your library.
T: Add 3 to your mana pool.
Overgrown Jungle
Legendary Land
Each land is a Forest in
addition to its other land types.