After many months of not touching Ante Commander, today I have decided to update the set with cards from Khans block. I have also tweaked some templates and added a few cards. As always, please leave a comment.
All Decks Cut and Adds
Young Pyromancer (cut); Monastery Mentor (add)
Duress (cut); Tasigur, the Golden Fang (add)
Portent (cut); Treasure Cruise (add)
Preordain (cut); Dig Through Time (add)
All of these adds are upgrades. I foresee Young Pyromancer making his way back in via the blue deck. He just doesn't do enough consistently in the other decks.
Other Cuts and Adds
U Deck: Commandeer (cut); Teferi's Help (add)
R Deck: Chandra, Pyromaster (cut); Daretti, Scrap Savant (add)
R Deck: Binding Contract (cut); Warp of the Weak (add)
G Deck: Garruk Wildspeaker (cut); Ugin, the Spirit Dragon (add)
G Deck: Reclamation Sage (cut); Ojutai's Command (add)
Mostly upgrades. Commandeer was just too blue specific. Binding Contract did nothing or was unfairly unfun. Here are the new designs I added:
Tereri's Help
1UU
Instant
Teferi’s Help costs 1 less if you control less than three lands.
Teferi’s Help costs U less if you control less than two lands.
Teferi’s Help costs U less if you control less than one land.
Counter target spell.
Warp of the Weak
1RR
Sorcery
Gain control of target creature with power 2 or less. (This effect lasts indefinitely.)
Overload 3UU
Other Changes
Updated cards to the current mode templating. The Rummaging Gang was missing an "Until end of turn" which was added.
Chimzar's MTG Design Blog
Wednesday, April 1, 2015
Monday, August 25, 2014
Playtesting Update #2
1. Cuts: Vindicate (all), Strip Mine (all), Wasteland (all),
Soul of ____ (all), the 4 of a color cycle (all except green), Sublime
Archangel (green), Holg, the Resourceful (red)
Vindicate, Strip Mine and Wasteland have lead to many unfun
games of little interaction and low ante counts.
Vindicate will be replaced my Maelstrom Pulse and other lands will be
added.
The Souls are great cards, they just don’t fit.
The 4 of a color cycle is currently filled with crap and
needs to be reworked. I like the idea of
having cards that cost 4 of a color, but they will need much more time to
design and work.
Sublime Archangel just felt weird in the deck and green didn’t
have a 4 of a color card, it got the axe.
Holg, the Resourceful was a great card, but I both wanted to
replace his slot and create an ante Snapcaster Mage that would go in each deck. Holg has evolved into Resourceful Goblin.
2. Adds: Maelstrom Pulse (all), Gemstone Quarry (all), the
Mine land cycle (all), The Winds enchantment cycle (all), Resourceful Goblin
(all), Pack Wars! (red)
Maelstrom Pulse replaces Vindicate and helps to prevent
tokens taking over.
Here is Gemstone Quarry:
Gemstone Quarry
Ante
Land
T: Add 1 to your mana pool. If Gemstone Quarry has a luck
counter on it, instead add one mana of any color to your mana pool.
1: Put Gemstone Quarry onto the battlefield with a luck
counter on it. If you do, ante the top card of your library. Activate this
ability only if Gemstone Quarry is in the ante and only any time you could cast
a sorcery.
The Mine land cycle are lands, one of each color, that pain
you to tap for their color or you can pay one of the color, tap and sacrifice
to draw a card. They are all named after the Urza cycling lands: Crater Mine, Isle Mine,
Karst Mine, Meadow Mine, and Mire Mine.
Example:
Crater Mine
Land
T, Pay 1 life: Add R to your mana pool.
R, T, Sacrifice Crater Mine: Draw a card.
The Winds enchantments cycle consists of Ante Enchantments
that give you an effect when you ante a card and ante a card themselves.
Fowl Winds
2W
Ante Enchantment
When Fowl Winds enters the battlefield, ante the top card or
your library.
Whenever you ante a card, put two 1/1 white Spirit creature
tokens with flying onto the battlefield.
Shifting Winds
2U
Ante Enchantment
When Shifting Winds enters the battlefield, ante the top
card of you library.
Whenever you ante a card, return target nonland permanent to
its owner’s hand.
Hell’s Winds
2B
Ante Enchantment
When Hell’s Winds enters the battlefield, ante the top card
of your library.
Whenever you ante a card, you may return target creature
card from your graveyard to the battlefield. That creature gains haste. Exile
it at the beginning of the next end step.
Thundering Winds
2R
Ante Enchantment
When Thundering Winds enters the battlefield, ante the top
card or your library.
Whenever you ante a card, Thundering Winds deals 3 damage to
target creature or player.
Rustling Winds
2G
Ante Enchantment
When Rustling Winds enters the battlefield, ante the top
card of your library.
Whenever you ante a card, reveal the top card of your
library. If it is a land card, you may put it onto the battlefield.
Resourceful Goblin is designed to be the red Snapcaster,
slower, usually less options, but more raw power. I am happy to find ways to put more red cards
in the decks.
Resourceful Goblin
1R
Ante Creature – Goblin
Sacrifice Resourceful Goblin: You may play target card you
own in the ante this turn. If you do, ante the top card of your library.
1/2
Pack Wars! Is a crazy idea that I would like to try in a game. We will see if it is fun.
Pack Wars!
RRR
Ante Sorcery
Players play a MAGIC subgame for ante, using the top fifteen
cards of their libraries as their decks. Players draw two cards for their
opening hands instead of seven. During the subgame, players may cast one spell
and activate one ability without playing their mana costs each turn and if a
player would draw a card while his or her library has no cards in it, he or she
doesn’t draw a card instead. When the subgame is over, players shuffle their libraries.
If a player wins, he or she may choose a permanent. If he or she does, that
player gains control of and owns the chosen permanent, then antes the top card
of his or her library. The chosen permanent’s former owner gains ownership of
the anted card. (Players can concede or intentionally draw the subgame.)
3. Card Updates:
Updated the Generals with better, clearer abilities:
Gwendal, the Bicorn
WU/BR/G
Legendary Creature – Unicorn
Commanding — When Gwendal, the Bicorn enters the
battlefield, choose up to X, where X is the number of times it has been cast
from the command zone — Exile another target creature. Return that card to the
battlefield under its owner’s control at the beginning of the next end step; or
put a 1/1 white Soldier creature token onto the battlefield, then populate; or
gain 5 life; or transform Gwendal, the Bicorn. (Put a token onto the
battlefield that’s a copy of a creature token you control.)
Unanteable (If Gwendal, Wrath’s Taken would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
2/3
Gwendal, Wrath’s Taken (Gwendal, the Bicorn’s
Transformation)
Legendary Creature – Unicorn Demon
(Gwendal, Wrath’s Taken is white, black and red)
Haste
Unanteable (If Gwendal, Wrath’s Taken would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
6/2
Hermie, Homarid Dreamer
UB/RG/W
Legendary Creature – Homarid
Commanding — When Hermie, Homarid Dreamer enters the
battlefield, choose up to X, where X is the number of times it has been cast
from the command zone — Return another target nonland permanent to its owners
hand; or scry 1, then draw a card; or when you cast the next instant or sorcery
this turn, you may pay its mana cost. If you do, put it into its owner’s hand
as it resolves; or transform Hermie, Homarid Dreamer.
Unanteable (If Hermie, Homarid Dreamer would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
2/3
Hermie, Dreams Revealed (Hermie, Homarid Dreamer’s
Transformation)
Legendary Creature – Elemental Homarid
(Hermie, Dreams Revealed is blue, red and green)
Trample
Unanteable (If Hermie, Dreams Revealed would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
5/3
Rakadak, the Pilferer
RG/WU/B
Legendary Creature – Orc
Commanding — When Rakadak, the Pilferer enters the
battlefield, choose up to X, where X is the number of times it has been cast
from the command zone — Rakadak, the Pilferer deals 2 damage to target creature
or player; or untap target creature and gain control of it until end of turn.
That creature gains haste until end of turn; or the next instant or sorcery you
cast this turn has storm; or transform Rakadak, the Pilferer.
Unanteable (If Rakadak, the Pilferer would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
2/3
Rakadak, Grace’s Found (Rakadak, the Pilferer’s
Transformation)
Legendary Creature – Angel Orc
(Rakadak, Grace’s Found is white, blue and red)
Flanking (Whenever a creature without flanking blocks this
creature, the blocking creature gets -1/-1 until end of turn.)
Unanteable (If Rakadak, Grace’s Found would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
4/4
Cascading Chasm was fine but clunky, so I cranked it up a
bit:
Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards
from the top of your library until you exile two land cards. You may put a land
card onto the battlefield, then put the rest of the exiled cards on the bottom
of your library in a random order.
T, Sacrifice Cascading Chasm: Add 1 to your mana pool.
Jeweled Bird made the ante less interesting and fun, so I
changed it to only one card. We will see
if this helps or if it just needs to be cut.
Jeweled Bird
1
Ante Artifact
T: Put Jeweled Bird into the ante. If you do, put a card you
own from the ante into your graveyard, then draw a card.
Forbidden Dance completely changed as the original was darn
near unplayable. It is now way more
powerful, but hopefully fun:
Forbidden Dance
2R
Ante Sorcery
Target opponent draws two cards, then you gain control of
his or her hand until end of turn. (You may look at and play cards from target
opponents hand and you control spells cast from his or her hand.)
Ante the top card of your library.
Update: I forgot to update Binding Contract. It just didn't play right, so hopefully this will be better.
Binding Contract
1R
Ante Enchantment - Aura
Enchant player
At the beginning of his or her upkeep, enchanted player antes the top card of his or her library.
Update: I forgot to update Binding Contract. It just didn't play right, so hopefully this will be better.
Binding Contract
1R
Ante Enchantment - Aura
Enchant player
At the beginning of his or her upkeep, enchanted player antes the top card of his or her library.
Card of the Day #1 - Pack Wars!
After much playtesting and discussion, I have come to realize that Ante Commander needs more cards that affect the ante and thus I have caught the design bug! This cards is kind of intense, but I feel it has the right feel for red and hopefully will be fun. Please post any comments or questions you have, as I suspect there will be some.
Sunday, August 17, 2014
Playtesting Update #1
Update update: I
have taken too long to post this update and have continued to
playtest and have more updates. However, I will keep this first
update article as is and will post a second update in the coming
days. Because I have been updating so much and not keeping up with
posts, some changes may have been missed, but I will post correct
deck lists after the next update. Please comment if you notice any
discrepancy.
Having now play tested
for the first time, I have many, many changes to the set. However,
most importantly, the set is fun to play even in its unpolished
state. Many cards played well, others will be tweaked or out right
cut.
For my initial play
testing I only had the blue and green decks sleeved. We played three
games. The first game ended with the blue deck not finding mana.
The second two games ended with Hermie, the blue general, taking
over. Which leads to my list of changes.
1. Cuts: Karakas, City
of Brass, Pact of Negation, Misdirection (except blue), the Magus and
their corresponding artifacts, Dismember, Sphere of Resistance (red),
Kor Haven (white), Horizon Canopy (blue).
Karakas is banned for a
reason in Commander and I learned why very quickly. With the
generals having such a cheap mana costs, with Karakas you can easily
cast them every turn. The generals should be played about 3 times a
game, not 10. I hate to cut because of power, but it lead to
repetitive, un-fun board states.
City of Brass, while
giving you what you need, is the weakest five-color land. Most
games, because of the amount of card draw, it was very easy to become
flooded. City of Brass was the low man on the totem pool.
Pact of Negation was
never the card you wanted and did nothing, even in the blue deck.
Easy cut.
Misdirection is great
for the blue deck, but really unimportant for all the others and not
what they want to do.
The Magus all need to
be reworked and there corresponding artifacts are un-fun. I will
work on creating fun Maguses, but these are not it.
Dismember has always
felt like a place holder to me, so I am going to try Noxious Revival
instead.
Sphere of Resistance
just slows the game down with little fun to be had. Cut mostly
because it is boring.
Kor Haven and Horizon
Canopy weren’t the lands I wanted for there decks and were cut for
better fits.
2. Adds: Fact or
Fiction, Mental Misstep, Noxious Revival, Bitterblossom (white),
Lingering Souls (white), Soul of Theros (white), Gavony Township
(white) Invoke Prejudice (blue), Sphinx's Revelation (blue), Tamiyo,
the Moon Sage (blue), Soul of Ravnica (blue), Desolate Lighthouse
(blue), Pack Rat (black), Phyrexian Obliterator (black), Reanimate
(black), Soul of Innistrad (black), Molten Golem (red), Myr
Battlesphere (red), Vandalblast (red), Violent
Ultimatum (red), Soul of Shandalar (red), Etherium-Horn
Sorcerer (green), Maelstrom Wanderer (green), Krosan Grip (green),
Titanic Ultimatum (green), Soul of Zendikar (green)
Fact or Fiction is
amazing and even more amazing in a format where all the cards are
amazing. Easy add to every deck.
Mental Misstep is the
perfect counterspell for this format at preventing broken cards like
Ancestral Recall and Contract from Below. Way better than the
counterspells being cut.
Noxious Revival brings
the same feel as a Vampiric Tutor without searching your library. It
is a nice card to surprise you opponent with.
All the Souls are great
and I want to test them out in the format.
Bitterblossom and
Lingering Souls were added to shift the deck towards tokens. I
foresee continuing to add more in the future.
Invoke Prejudice,
Phyrexian Obliterator, Molten Golem were added to create a cycle of
4CC 4 of a color cards. Hard to cast but very powerful. I still
need to create a green one and find space for it. Molten Golem maybe
too good; we will see in playtesting.
Molten Golem
RRRR
Artifact Creature –
Golem
Haste
Whenever a source deals
damage, put a 1/1 red Elemental creature token onto the battlefield.
5/5
Gavony Township and
Desolate Lighthouse were added as they have effects their decks want.
Vandalblast and Krosan
Grip were added to give there decks powerful yet color flavorful
answers. I will look to expand on this theme with the other colors.
Blue needed another
Planeswalker, so Tamiyo gets the nod for now.
Etherium-Horn Sorcerer
and Maelstrom Wanderer were added because Cascade is awesome!
3. Card updates:
Nayru, the Risk-Taker
WWW
Ante Creature –
Avatar
Flying
When Nayru, the
Risk-Take enters the battlefield, each player antes the top card of
his or her library.
Other creatures you
control get +X/+X, where X equals the number of cards in the ante.
2/3
Ripped from the Page
2UUU
Ante Instant
Counter target noncopy
spell. If the spell is countered this way, put it into your
graveyard. You own that card. Then, put Ripped from the Page into the
target’s former owner’s graveyard. He or she owns Ripped from the
Page.
Binding Contract
2R
Ante Enchantment –
Aura
Enchant permanent
Enchanted permanent
gains “Cumulative upkeep—Ante the top card of your library.”
When Binding Contract
leaves the battlefield, remove all age counters from enchanted
permanent.
Tales of the Ancestors
GGG
Ante Sorcery
Ante the top card of
your library.
You may play target
card in your graveyard without paying its mana costs this turn.
Grizzly, the Bear
GW/UB/R
Legendary Creature –
Bear
Commanding — When
Grizzly, the Bear enters the battlefield, choose up to X, where X is
the number of times it has been cast from the command zone —
Destroy target artifact or enchantment; or target creature gets +3/+2
and trample until end of turn; or the next spell you cast this turn
has cascade; or transform Grizzly, the Bear.
Unanteable (If Grizzly,
the Bear would be put into the ante or you would lose ownership,
instead put it into your graveyard, then ante the top card of you
library.)
2/3
Grizzly, the Sky Seeker
Legendary Creature –
Bear Faerie
(Grizzly, the Sky
Seeker is blue, black and green)
Flying
Unanteable (If Grizzly,
the Sky Seeker would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card
of you library.)
4/4
Gwendal, the Bicorn
WU/BR/G
Legendary Creature –
Unicorn
Commanding — When
Gwendal, the Bicorn enters the battlefield, choose up to X, where X
is the number of times it has been cast from the command zone —
Exile another target creature. Return that card to the battlefield
under its owner’s control at the beginning of the next end step; or
put a 1/1 white Soldier creature token onto the battlefield, then
populate; or gain 5 life; or transform Gwendal, the Bicorn.
Unanteable (If Gwendal,
the Bicorn would be put into the ante or you would lose ownership,
instead put it into your graveyard, then ante the top card of you
library.)
2/3
Gwendal, Wrath’s
Taken (Gwendal, the Bicorn’s Transformation)
Legendary Creature –
Unicorn Demon
(Gwendal, Wrath’s
Taken is white, black and red)
Haste
Unanteable (If Gwendal,
Wrath’s Taken would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card
of you library.)
6/2
Hermie, Homarid Dreamer
UB/RG/W
Legendary Creature –
Homarid
Commanding — When
Hermie, Homarid Dreamer enters the battlefield, choose up to X, where
X is the number of times it has been cast from the command zone —
Return another target nonland permanent to its owners hand; or scry
1, then draw a card; or the next instant or sorcery you cast this
turn has buyback with a cost equal to the spell’s casting cost; or
transform Hermie, Homarid Dreamer.
Unanteable (If Hermie,
Homarid Dreamer would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card
of you library.)
2/3
Hermie, Dreams Revealed
(Hermie, Homarid Dreamer’s Transformation)
Legendary Creature –
Elemental Homarid
(Hermie, Dreams
Revealed is blue, red and green)
Trample
Unanteable (If Hermie,
Dreams Revealed would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card
of you library.)
5/3
Rakadak, the Pilferer
RG/WU/B
Legendary Creature –
Orc
Commanding — When
Rakadak, the Pilferer enters the battlefield, choose up to X, where X
is the number of times it has been cast from the command zone —
Rakadak, the Pilferer deals 2 damage to target creature or player; or
each player sacrifices a land; or the next instant or sorcery you
cast this turn has storm; or transform Rakadak, the Pilferer.
Unanteable (If Rakadak,
the Pilferer would be put into the ante or you would lose ownership,
instead put it into your graveyard, then ante the top card of you
library.)
2/3
Rakadak, Grace’s
Found (Rakadak, the Pilferer’s Transformation)
Legendary Creature –
Angel Orc
(Rakadak, Grace’s
Found is white, blue and red)
Flanking (Whenever a
creature without flanking blocks this creature, the blocking creature
gets -1/-1 until end of turn.)
Unanteable (If Rakadak,
Grace’s Found would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card
of you library.)
4/4
The Rummaging Gang
BR/GW/U
Legendary Creature –
Gremlin
Commanding — When The
Rummaging Gang enters the battlefield, choose up to X, where X is the
number of times it has been cast from the command zone — Target
creature gets -2/-2; or target opponent discards a card at random; or
return target creature card from your graveyard to your hand; or
transform The Rummaging Gang.
Unanteable (If The
Rummaging Gang would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card
of you library.)
2/3
The Restful Fellows
(The Rummaging Gang’s Transformation)
Legendary Creature –
Gremlin Treefolk
(The Restful Fellows is
white, black and green.)
Banding (Any creatures
with banding, and up to one without, can attack in a band. Bands are
blocked as a group. If any creatures with banding you control are
blocking or being blocked by a creature, you divide that creature’s
combat damage, not its controller, among any of the creatures it’s
being blocked by or is blocking.)
Unanteable (If The
Restful Fellows would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card
of you library.)
3/6
Friday, July 25, 2014
The Green Deck – Grizzly, the Bear
Green is the color of creatures, but on top of that it is
the color of artifact oppression, enter the battlefield abilities and land ramp.
General (1):
Grizzly, the Bear
Creature (17):
Avenger of Zendikar
B-I-N-G-O
Bloodbraid Elf
Courser of Kruphix
Dark Confidant
Eternal Witness
Magus of the Rod
Oracle of Mul Daya
Reclamation Sage
Rina, Daughter of Norin
Scavenging Ooze
Shardless Agent
Snapcaster Mage
Sublime Archangel
Tarmogoyf
Thalia, Guardian of Thraben
Young Pyromancer
Enchantment (3)
Frozen in Time
Pernicious Deed
Sylvan Library
Instant (14):
Ancestral Recall
Brainstorm
Dismember
Fertilizer
Force of All
Force of Will
Lightning Bolt
Lucky Charm
Misdirection
Off to Paradise
Pact of Negation
Perpend
Skeletal Scrying
Swords to Plowshares
Sorcery (18):
Balance
Contract from Below
Duress
Ponder
Portent
Preordain
Psychic Shredder
Regrowth
Tales of the Ancestors
Think About It
Thoughtseize
Time Walk
Timetwister
Toxic Deluge
Vindicate
Wheel of Fortune
Yawgmoth's Will
Planeswalker (4):
Garruk Wildspeaker
Jace, the Mind Sculptor
The Heart of Bolas
Xenagos, the Reveler
Artifact (14):
Black Lotus
Chaos Orb
Jeweled Bird
Lightning Greaves
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Null Rod
Sensei's Divining Top
Sol Ring
Tamar's Sword
Thorn of Amethyst
Land (30):
Ancient Tomb
Badlands
Bayou
Breeding Pool
Cascading Chasm
Cavern of Souls
City of Brass
City of Greed
Command
Tower
Karakas
Kessig Wolf Run
Library of Alexandria
Mana Confluence
Maze of Ith
Overgrown Jungle
Overgrown Tomb
Plateau
Reflecting Pool
Savannah
Scrubland
Stomping Ground
Strip Mine
Taiga
Temple
Garden
Tolarian
Academy
Tropical
Island
Tundra
Underground
Sea
Volcanic Island
Yavimaya Hollow
Card Spoiler:
Grizzly, the Bear
GW/UB/R
Legendary Creature – Bear
Commanding — When Grizzly, the Bear enters the battlefield,
choose one for each time it has been cast from the command zone — Destroy
target artifact; or destroy target enchantment; or target creature gets +3/+2
and trample until end of turn; or transform Grizzly, the Bear.
Unanteable (If Grizzly, the Bear would be put into the ante
or you would lose ownership, instead put it into your graveyard, then ante the
top card of you library.)
2/3
Grizzly, the Sky Seeker
Legendary Creature – Bear Faerie
(Grizzly, the Sky Seeker is blue, black and green)
Flying
Unanteable (If Grizzly, the Sky Seeker would be put into the
ante or you would lose ownership, instead put it into your graveyard, then ante
the top card of you library.)
4/4
B-I-N-G-O (Updated from Unhinged)
1G
Creature – Hound
Trample
Whenever a player casts a spell, put a chip counter on its
converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row
with chip counters on them.
1/1
Magus of the Rod
2
Artifact Creature – Human Wizard
Activated abilities of artifacts can’t be activated.
2/1
Rina, Daughter of Norin
R
Legendary Creature – Human
As Rina, Daughter of Norin enters the battlefield, name a
nonland card.
Whenever a player casts a spell or a creature attacks, exile
target permanent you own with with chosen name. Return it to the battlefield
under your control at the beginning of the next end step.
1/1
Frozen in Time
2U
Enchantment
When Frozen in Time enters the battlefield, target creature
phases out.
Cards phased out by Frozen in Time can’t phase in.
Fertilizer
G
Instant
Add GGG to your mana pool.
Force of All
1W/UB/UR/UG/U
Ante Instant
You may exile a noncolorless card from your hand rather than
pay Force of All’s mana cost.
Counter target spell, then ante the top card of your
library.
Lucky Charm
WRG
Ante Instant
Return target card you own from the ante, exile or your
graveyard to your hand, then ante the top card of your library.
Miracle 0 (You may cast this card for its miracle cost when
you draw it if it’s the first card you drew this turn.)
Off to Paradise
W
Instant
Exile target creature, then ante the top card of your
library.
Perpend
R
Instant
Draw three cards, then discard two cards.
Psychic Shredder
B
Ante Sorcery
Target player reveals his or her hand. You choose a nonland
card from it. That player antes that card, then ante the top card of your
library.
Tales of the Ancestors
GGG
Ante Sorcery
You may play target card in your graveyard without paying
its mana costs this turn.
Ante the top card of your library.
Think About It
U
Ante Sorcery
Scry 4, draw a card, then ante the top card of your library.
The Heart of Bolas
0
Artifact Planeswalker – Bolas
+1: Add 1 to your mana pool.
-7: Put a blue, black and red Bolas planeswalker token named
Bolas Reborn onto the battlefield with 7 loyalty and “+1: Target opponent
discards his or her hand; -3: Draw three cards; -12: You win the game.”
1
Tamar's Sword
2
Legendary Artifact – Equipment
Whenever equipped creature deals combat damage, put two
charge counters on Tamar’s Sword.
Remove a charge counter from Tamar’s Sword: Choose one — Put
a 1/1 Sand Warrior creature token that is red, green, and white onto the
battlefield; or target creature can’t block this turn; or add 1 to your mana
pool. Activate this ability only any time you could cast an instant.
Equip 2
Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards
from the top of your library until you exile a land card. You may put that card
onto the battlefield. Put the exiled cards on the bottom of your library in a
random order.
City of Greed
Ante Land
Whenever City of Greed
becomes tapped, ante the top card of your library.
T: Add 3 to your mana pool.
Overgrown Jungle
Legendary Land
Each land is a Forest in
addition to its other land types.
Thursday, July 24, 2014
The Red Deck – Rakadak, the Pilferer
Red
gets the privilege of being the Artifact centered deck. Loads of fun and powerful cards in this deck.
General
(1):
Rakadak,
the Pilferer
Creature
(11):
Dark
Confidant
Duplicant
Goblin
Welder
Holg,
the Resourceful
Lodestone
Golem
Magus
of the Sphere
Muzzio,
Visionary Architect
Snapcaster
Mage
Tarmogoyf
Wurmcoil
Engine
Young
Pyromancer
Enchantment
(3):
Binding
Contract
Frozen
in Time
Sylvan
Library
Instant
(14):
Ancestral
Recall
Bloody
Ritual
Brainstorm
Dismember
Force
of All
Force
of Will
Lightning
Bolt
Misdirection
Off to Paradise
Pact of
Negation
Perpend
Red
Elemental Blast
Skeletal
Scrying
Swords
to Plowshares
Sorcery
(19):
Balance
Bluff
Contract
from Below
Duress
Forbidden
Dance
Ponder
Portent
Preordain
Psychic
Shredder
Regrowth
Rolling
Earthquake
Thoughtseize
Think
About It
Time
Walk
Timetwister
Toxic
Deluge
Vindicate
Wheel
of Fortune
Yawgmoth’s
Will
Planeswalkers
(4):
Chandra,
Pyromaster
Jace,
the Mind Sculptor
Tezzeret,
Agent of Bolas
The
Heart of Bolas
Artifact
(18):
Batterskull
Black
Lotus
Bronze
Tablet
Chaos
Orb
Jeweled
Bird
Lightning
Greaves
Memory
Jar
Mindslaver
Mox
Emerald
Mox Jet
Mox
Pearl
Mox
Ruby
Mox
Sapphire
Sensei’s
Divining Top
Sol
Ring
Sphere
of Resistance
Tangle
Wire
Trinisphere
Land
(30):
Ancient
Tomb
Badlands
Bayou
Blood
Crypt
Cascading
Chasm
Cavern
of Souls
City of
Brass
City of
Greed
Command Tower
Erupting
Peeks
Karakas
Library
of Alexandria
Mana
Confluence
Maze of
Ith
Mishra’s
Workshop
Plateau
Reflecting
Pool
Sacred
Foundry
Savannah
Scrubland
Steam
Vents
Stomping
Ground
Strip
Mine
Taiga
Tolarian Academy
Tropical Island
Tundra
Underground Sea
Volcanic
Island
Wasteland
Card
Spoiler:
Rakadak,
the Pilferer
RG/WU/B
Legendary
Creature – Orc
Commanding
— When Rakadak, Orcess enters the battlefield, choose one for each time it has
been cast from the command zone — Rakadak, Orcess deals 2 damage to target
creature or player; or creatures can’t block this turn; or each player
sacrifices a land; or transform Rakadak, Orcess.
Unanteable
(If Rakadak, the Pilferer would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card of you
library.)
2/3
Rakadak,
Grace’s Found (Rakadak, the Pilferer’s Transformation)
Legendary
Creature – Angel Orc
(Rakadak,
Grace’s Found is white, blue and red)
Flanking
(Whenever a creature without flanking blocks this creature, the blocking
creature gets -1/-1 until end of turn.)
Unanteable
(If Rakadak, Grace’s Found would be put into the ante or you would lose
ownership, instead put it into your graveyard, then ante the top card of you
library.)
4/4
Holg,
the Resourceful
RRR
Legendary
Ante Creature – Goblin
At the
beginning of your upkeep, ante the top card of your library.
If you
own more than one card in the ante, you may play cards you own from the ante.
2/3
Magus
of the Sphere
3
Artifact
Creature – Human Wizard
As long
as Magus of the Sphere is untapped, each spell that would cost less than three
mana to cast costs three mana to cast.
2/2
Binding
Contract
2R
Ante
Enchantment – Aura
Enchant
permanent
Enchanted
permanent gains “Cumulative upkeep—Ante the top card of your library.”
Frozen in
Time
2U
Enchantment
When
Frozen in Time enters the battlefield, target creature phases out.
Cards
phased out by Frozen in Time can’t phase in.
Bloody
Ritual
R
Instant
Add RRR to
your mana pool.
Force of
All
1W/UB/UR/UG/U
Ante
Instant
You may
exile a noncolorless card from your hand rather than pay Force of All’s mana
cost.
Counter
target spell, then ante the top card of your library.
Off to Paradise
W
Instant
Exile
target creature, then ante the top card of your library.
Perpend
R
Instant
Draw three
cards, then discard two cards.
Bluff
RR
Sorcery
Name a
card. Target opponent says yes or no. If he or she says no you may play that card
without paying its casting cost until end of turn. If he or she says yes you
may reveal your hand. If you do and the named card isn’t in your hand draw 2
cards and return Bluff to your hand.
Forbidden
Dance
2R
Ante
Sorcery
You and
target opponent each draw three cards, then exchange at random cards in hand
equal to player who has the fewest. Put Forbidden Dance into the ante. (Players
own cards in their hands.)
Psychic
Shredder
B
Ante
Sorcery
Target
player reveals his or her hand. You choose a nonland card from it. That player
antes that card, then ante the top card of your library.
Think
About It
U
Ante
Sorcery
Scry 4,
draw a card, then ante the top card of your library.
The Heart
of Bolas
0
Artifact
Planeswalker – Bolas
+1: Add 1
to your mana pool.
-7: Put a
blue, black and red Bolas planeswalker token named Bolas Reborn onto the
battlefield with 7 loyalty and “+1: Target opponent discards his or her hand;
-3: Draw three cards; -12: You win the game.”
1
Cascading
Chasm
Land
When
Cascading Chasm enters the battlefield, exile cards from the top of your
library until you exile a land card. You may put that card onto the
battlefield. Put the exiled cards on the bottom of your library in a random
order.
City of Greed
Ante Land
Whenever
City of Greed
becomes tapped, ante the top card of your library.
T: Add 3
to your mana pool.
Erupting
Peeks
Legendary
Land
Each land
is a Mountain in addition to its other land types.
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