Wednesday, April 1, 2015

Update #3

After many months of not touching Ante Commander, today I have decided to update the set with cards from Khans block.  I have also tweaked some templates and added a few cards.  As always, please leave a comment.

All Decks Cut and Adds

Young Pyromancer (cut); Monastery Mentor (add)
Duress (cut); Tasigur, the Golden Fang (add)
Portent (cut); Treasure Cruise (add)
Preordain (cut); Dig Through Time (add)

All of these adds are upgrades.  I foresee Young Pyromancer making his way back in via the blue deck.  He just doesn't do enough consistently in the other decks.

Other Cuts and Adds

U Deck: Commandeer (cut); Teferi's Help (add)
R Deck: Chandra, Pyromaster (cut); Daretti, Scrap Savant (add)
R Deck: Binding Contract (cut); Warp of the Weak (add)
G Deck: Garruk Wildspeaker (cut); Ugin, the Spirit Dragon (add)
G Deck: Reclamation Sage (cut); Ojutai's Command (add)

Mostly upgrades.  Commandeer was just too blue specific.  Binding Contract did nothing or was unfairly unfun.  Here are the new designs I added:

Tereri's Help
1UU
Instant
Teferi’s Help costs 1 less if you control less than three lands.
Teferi’s Help costs U less if you control less than two lands.
Teferi’s Help costs U less if you control less than one land.
Counter target spell.

Warp of the Weak
1RR
Sorcery
Gain control of target creature with power 2 or less. (This effect lasts indefinitely.)
Overload 3UU

Other Changes

Updated cards to the current mode templating.  The Rummaging Gang was missing an "Until end of turn" which was added.

Monday, August 25, 2014

Playtesting Update #2



I have begun to realize that Ante Commander needs more Ante cards and less land destruction.  This update is geared to address this.

1. Cuts: Vindicate (all), Strip Mine (all), Wasteland (all), Soul of ____ (all), the 4 of a color cycle (all except green), Sublime Archangel (green), Holg, the Resourceful (red)

Vindicate, Strip Mine and Wasteland have lead to many unfun games of little interaction and low ante counts.  Vindicate will be replaced my Maelstrom Pulse and other lands will be added.

The Souls are great cards, they just don’t fit.

The 4 of a color cycle is currently filled with crap and needs to be reworked.  I like the idea of having cards that cost 4 of a color, but they will need much more time to design and work.

Sublime Archangel just felt weird in the deck and green didn’t have a 4 of a color card, it got the axe.

Holg, the Resourceful was a great card, but I both wanted to replace his slot and create an ante Snapcaster Mage that would go in each deck.  Holg has evolved into Resourceful Goblin.

2. Adds: Maelstrom Pulse (all), Gemstone Quarry (all), the Mine land cycle (all), The Winds enchantment cycle (all), Resourceful Goblin (all), Pack Wars! (red)

Maelstrom Pulse replaces Vindicate and helps to prevent tokens taking over.

Here is Gemstone Quarry:

Gemstone Quarry
Ante Land
T: Add 1 to your mana pool. If Gemstone Quarry has a luck counter on it, instead add one mana of any color to your mana pool.
1: Put Gemstone Quarry onto the battlefield with a luck counter on it. If you do, ante the top card of your library. Activate this ability only if Gemstone Quarry is in the ante and only any time you could cast a sorcery.

The Mine land cycle are lands, one of each color, that pain you to tap for their color or you can pay one of the color, tap and sacrifice to draw a card. They are all named after the Urza cycling lands: Crater Mine, Isle Mine, Karst Mine, Meadow Mine, and Mire Mine.

Example:

Crater Mine
Land
T, Pay 1 life: Add R to your mana pool.
R, T, Sacrifice Crater Mine: Draw a card.

The Winds enchantments cycle consists of Ante Enchantments that give you an effect when you ante a card and ante a card themselves.

Fowl Winds
2W
Ante Enchantment
When Fowl Winds enters the battlefield, ante the top card or your library.
Whenever you ante a card, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Shifting Winds
2U
Ante Enchantment
When Shifting Winds enters the battlefield, ante the top card of you library.
Whenever you ante a card, return target nonland permanent to its owner’s hand.

Hell’s Winds
2B
Ante Enchantment
When Hell’s Winds enters the battlefield, ante the top card of your library.
Whenever you ante a card, you may return target creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.

Thundering Winds
2R
Ante Enchantment
When Thundering Winds enters the battlefield, ante the top card or your library.
Whenever you ante a card, Thundering Winds deals 3 damage to target creature or player.

Rustling Winds
2G
Ante Enchantment
When Rustling Winds enters the battlefield, ante the top card of your library.
Whenever you ante a card, reveal the top card of your library. If it is a land card, you may put it onto the battlefield.

Resourceful Goblin is designed to be the red Snapcaster, slower, usually less options, but more raw power.  I am happy to find ways to put more red cards in the decks.

Resourceful Goblin
1R
Ante Creature – Goblin
Sacrifice Resourceful Goblin: You may play target card you own in the ante this turn. If you do, ante the top card of your library.
1/2

Pack Wars! Is a crazy idea that I would like to try in a game.  We will see if it is fun.

Pack Wars!
RRR
Ante Sorcery
Players play a MAGIC subgame for ante, using the top fifteen cards of their libraries as their decks. Players draw two cards for their opening hands instead of seven. During the subgame, players may cast one spell and activate one ability without playing their mana costs each turn and if a player would draw a card while his or her library has no cards in it, he or she doesn’t draw a card instead. When the subgame is over, players shuffle their libraries. If a player wins, he or she may choose a permanent. If he or she does, that player gains control of and owns the chosen permanent, then antes the top card of his or her library. The chosen permanent’s former owner gains ownership of the anted card. (Players can concede or intentionally draw the subgame.)

3. Card Updates:

Updated the Generals with better, clearer abilities:

Gwendal, the Bicorn
WU/BR/G
Legendary Creature – Unicorn
Commanding — When Gwendal, the Bicorn enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step; or put a 1/1 white Soldier creature token onto the battlefield, then populate; or gain 5 life; or transform Gwendal, the Bicorn. (Put a token onto the battlefield that’s a copy of a creature token you control.)
Unanteable (If Gwendal, Wrath’s Taken would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Gwendal, Wrath’s Taken (Gwendal, the Bicorn’s Transformation)
Legendary Creature – Unicorn Demon
(Gwendal, Wrath’s Taken is white, black and red)
Haste
Unanteable (If Gwendal, Wrath’s Taken would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
6/2

Hermie, Homarid Dreamer
UB/RG/W
Legendary Creature – Homarid
Commanding — When Hermie, Homarid Dreamer enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Return another target nonland permanent to its owners hand; or scry 1, then draw a card; or when you cast the next instant or sorcery this turn, you may pay its mana cost. If you do, put it into its owner’s hand as it resolves; or transform Hermie, Homarid Dreamer.
Unanteable (If Hermie, Homarid Dreamer would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Hermie, Dreams Revealed (Hermie, Homarid Dreamer’s Transformation)
Legendary Creature – Elemental Homarid
(Hermie, Dreams Revealed is blue, red and green)
Trample
Unanteable (If Hermie, Dreams Revealed would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
5/3

Rakadak, the Pilferer
RG/WU/B
Legendary Creature – Orc
Commanding — When Rakadak, the Pilferer enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Rakadak, the Pilferer deals 2 damage to target creature or player; or untap target creature and gain control of it until end of turn. That creature gains haste until end of turn; or the next instant or sorcery you cast this turn has storm; or transform Rakadak, the Pilferer.
Unanteable (If Rakadak, the Pilferer would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Rakadak, Grace’s Found (Rakadak, the Pilferer’s Transformation)
Legendary Creature – Angel Orc
(Rakadak, Grace’s Found is white, blue and red)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Unanteable (If Rakadak, Grace’s Found would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
4/4

Cascading Chasm was fine but clunky, so I cranked it up a bit:

Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards from the top of your library until you exile two land cards. You may put a land card onto the battlefield, then put the rest of the exiled cards on the bottom of your library in a random order.
T, Sacrifice Cascading Chasm: Add 1 to your mana pool.

Jeweled Bird made the ante less interesting and fun, so I changed it to only one card.  We will see if this helps or if it just needs to be cut.

Jeweled Bird
1
Ante Artifact
T: Put Jeweled Bird into the ante. If you do, put a card you own from the ante into your graveyard, then draw a card.

Forbidden Dance completely changed as the original was darn near unplayable.  It is now way more powerful, but hopefully fun:

Forbidden Dance
2R
Ante Sorcery
Target opponent draws two cards, then you gain control of his or her hand until end of turn. (You may look at and play cards from target opponents hand and you control spells cast from his or her hand.)
Ante the top card of your library.

Update: I forgot to update Binding Contract.  It just didn't play right, so hopefully this will be better.

Binding Contract
1R
Ante Enchantment - Aura
Enchant player
At the beginning of his or her upkeep, enchanted player antes the top card of his or her library.

Card of the Day #1 - Pack Wars!

After much playtesting and discussion, I have come to realize that Ante Commander needs more cards that affect the ante and thus I have caught the design bug!  This cards is kind of intense, but I feel it has the right feel for red and hopefully will be fun.  Please post any comments or questions you have, as I suspect there will be some.


Sunday, August 17, 2014

Playtesting Update #1


Update update: I have taken too long to post this update and have continued to playtest and have more updates. However, I will keep this first update article as is and will post a second update in the coming days. Because I have been updating so much and not keeping up with posts, some changes may have been missed, but I will post correct deck lists after the next update. Please comment if you notice any discrepancy.

Having now play tested for the first time, I have many, many changes to the set. However, most importantly, the set is fun to play even in its unpolished state. Many cards played well, others will be tweaked or out right cut.

For my initial play testing I only had the blue and green decks sleeved. We played three games. The first game ended with the blue deck not finding mana. The second two games ended with Hermie, the blue general, taking over. Which leads to my list of changes.

1. Cuts: Karakas, City of Brass, Pact of Negation, Misdirection (except blue), the Magus and their corresponding artifacts, Dismember, Sphere of Resistance (red), Kor Haven (white), Horizon Canopy (blue).

Karakas is banned for a reason in Commander and I learned why very quickly. With the generals having such a cheap mana costs, with Karakas you can easily cast them every turn. The generals should be played about 3 times a game, not 10. I hate to cut because of power, but it lead to repetitive, un-fun board states.

City of Brass, while giving you what you need, is the weakest five-color land. Most games, because of the amount of card draw, it was very easy to become flooded. City of Brass was the low man on the totem pool.

Pact of Negation was never the card you wanted and did nothing, even in the blue deck. Easy cut.

Misdirection is great for the blue deck, but really unimportant for all the others and not what they want to do.

The Magus all need to be reworked and there corresponding artifacts are un-fun. I will work on creating fun Maguses, but these are not it.

Dismember has always felt like a place holder to me, so I am going to try Noxious Revival instead.

Sphere of Resistance just slows the game down with little fun to be had. Cut mostly because it is boring.

Kor Haven and Horizon Canopy weren’t the lands I wanted for there decks and were cut for better fits.

2. Adds: Fact or Fiction, Mental Misstep, Noxious Revival, Bitterblossom (white), Lingering Souls (white), Soul of Theros (white), Gavony Township (white) Invoke Prejudice (blue), Sphinx's Revelation (blue), Tamiyo, the Moon Sage (blue), Soul of Ravnica (blue), Desolate Lighthouse (blue), Pack Rat (black), Phyrexian Obliterator (black), Reanimate (black), Soul of Innistrad (black), Molten Golem (red), Myr Battlesphere (red), Vandalblast (red), Violent Ultimatum (red), Soul of Shandalar (red), Etherium-Horn Sorcerer (green), Maelstrom Wanderer (green), Krosan Grip (green), Titanic Ultimatum (green), Soul of Zendikar (green)

Fact or Fiction is amazing and even more amazing in a format where all the cards are amazing. Easy add to every deck.

Mental Misstep is the perfect counterspell for this format at preventing broken cards like Ancestral Recall and Contract from Below. Way better than the counterspells being cut.

Noxious Revival brings the same feel as a Vampiric Tutor without searching your library. It is a nice card to surprise you opponent with.

All the Souls are great and I want to test them out in the format.

Bitterblossom and Lingering Souls were added to shift the deck towards tokens. I foresee continuing to add more in the future.

Invoke Prejudice, Phyrexian Obliterator, Molten Golem were added to create a cycle of 4CC 4 of a color cards. Hard to cast but very powerful. I still need to create a green one and find space for it. Molten Golem maybe too good; we will see in playtesting.

Molten Golem
RRRR
Artifact Creature – Golem
Haste
Whenever a source deals damage, put a 1/1 red Elemental creature token onto the battlefield.
5/5

Gavony Township and Desolate Lighthouse were added as they have effects their decks want.

Vandalblast and Krosan Grip were added to give there decks powerful yet color flavorful answers. I will look to expand on this theme with the other colors.

Blue needed another Planeswalker, so Tamiyo gets the nod for now.

Etherium-Horn Sorcerer and Maelstrom Wanderer were added because Cascade is awesome!

3. Card updates:

Nayru, the Risk-Taker
WWW
Ante Creature – Avatar
Flying
When Nayru, the Risk-Take enters the battlefield, each player antes the top card of his or her library.
Other creatures you control get +X/+X, where X equals the number of cards in the ante.
2/3

Ripped from the Page
2UUU
Ante Instant
Counter target noncopy spell. If the spell is countered this way, put it into your graveyard. You own that card. Then, put Ripped from the Page into the target’s former owner’s graveyard. He or she owns Ripped from the Page.

Binding Contract
2R
Ante Enchantment – Aura
Enchant permanent
Enchanted permanent gains “Cumulative upkeep—Ante the top card of your library.”
When Binding Contract leaves the battlefield, remove all age counters from enchanted permanent.

Tales of the Ancestors
GGG
Ante Sorcery
Ante the top card of your library.
You may play target card in your graveyard without paying its mana costs this turn.

Grizzly, the Bear
GW/UB/R
Legendary Creature – Bear
Commanding — When Grizzly, the Bear enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Destroy target artifact or enchantment; or target creature gets +3/+2 and trample until end of turn; or the next spell you cast this turn has cascade; or transform Grizzly, the Bear.
Unanteable (If Grizzly, the Bear would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Grizzly, the Sky Seeker
Legendary Creature – Bear Faerie
(Grizzly, the Sky Seeker is blue, black and green)
Flying
Unanteable (If Grizzly, the Sky Seeker would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
4/4

Gwendal, the Bicorn
WU/BR/G
Legendary Creature – Unicorn
Commanding — When Gwendal, the Bicorn enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step; or put a 1/1 white Soldier creature token onto the battlefield, then populate; or gain 5 life; or transform Gwendal, the Bicorn.
Unanteable (If Gwendal, the Bicorn would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Gwendal, Wrath’s Taken (Gwendal, the Bicorn’s Transformation)
Legendary Creature – Unicorn Demon
(Gwendal, Wrath’s Taken is white, black and red)
Haste
Unanteable (If Gwendal, Wrath’s Taken would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
6/2

Hermie, Homarid Dreamer
UB/RG/W
Legendary Creature – Homarid
Commanding — When Hermie, Homarid Dreamer enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Return another target nonland permanent to its owners hand; or scry 1, then draw a card; or the next instant or sorcery you cast this turn has buyback with a cost equal to the spell’s casting cost; or transform Hermie, Homarid Dreamer.
Unanteable (If Hermie, Homarid Dreamer would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Hermie, Dreams Revealed (Hermie, Homarid Dreamer’s Transformation)
Legendary Creature – Elemental Homarid
(Hermie, Dreams Revealed is blue, red and green)
Trample
Unanteable (If Hermie, Dreams Revealed would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
5/3

Rakadak, the Pilferer
RG/WU/B
Legendary Creature – Orc
Commanding — When Rakadak, the Pilferer enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Rakadak, the Pilferer deals 2 damage to target creature or player; or each player sacrifices a land; or the next instant or sorcery you cast this turn has storm; or transform Rakadak, the Pilferer.
Unanteable (If Rakadak, the Pilferer would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Rakadak, Grace’s Found (Rakadak, the Pilferer’s Transformation)
Legendary Creature – Angel Orc
(Rakadak, Grace’s Found is white, blue and red)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Unanteable (If Rakadak, Grace’s Found would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
4/4

The Rummaging Gang
BR/GW/U
Legendary Creature – Gremlin
Commanding — When The Rummaging Gang enters the battlefield, choose up to X, where X is the number of times it has been cast from the command zone — Target creature gets -2/-2; or target opponent discards a card at random; or return target creature card from your graveyard to your hand; or transform The Rummaging Gang.
Unanteable (If The Rummaging Gang would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
The Restful Fellows (The Rummaging Gang’s Transformation)
Legendary Creature – Gremlin Treefolk
(The Restful Fellows is white, black and green.)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Unanteable (If The Restful Fellows would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
3/6

Friday, July 25, 2014

The Green Deck – Grizzly, the Bear



Green is the color of creatures, but on top of that it is the color of artifact oppression, enter the battlefield abilities and land ramp.

General (1):
Grizzly, the Bear

Creature (17):
Avenger of Zendikar
B-I-N-G-O
Bloodbraid Elf
Courser of Kruphix
Dark Confidant
Eternal Witness
Magus of the Rod
Oracle of Mul Daya
Reclamation Sage
Rina, Daughter of Norin
Scavenging Ooze
Shardless Agent
Snapcaster Mage
Sublime Archangel
Tarmogoyf
Thalia, Guardian of Thraben
Young Pyromancer

Enchantment (3)
Frozen in Time
Pernicious Deed
Sylvan Library

Instant (14):
Ancestral Recall
Brainstorm
Dismember
Fertilizer
Force of All
Force of Will
Lightning Bolt
Lucky Charm
Misdirection
Off to Paradise
Pact of Negation
Perpend
Skeletal Scrying
Swords to Plowshares

Sorcery (18):
Balance
Contract from Below
Duress
Ponder
Portent
Preordain
Psychic Shredder
Regrowth
Tales of the Ancestors
Think About It
Thoughtseize
Time Walk
Timetwister
Toxic Deluge
Vindicate
Wheel of Fortune
Yawgmoth's Will

Planeswalker (4):
Garruk Wildspeaker
Jace, the Mind Sculptor
The Heart of Bolas
Xenagos, the Reveler

Artifact (14):
Black Lotus
Chaos Orb
Jeweled Bird
Lightning Greaves
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Null Rod
Sensei's Divining Top
Sol Ring
Tamar's Sword
Thorn of Amethyst

Land (30):
Ancient Tomb
Badlands
Bayou
Breeding Pool
Cascading Chasm
Cavern of Souls
City of Brass
City of Greed
Command Tower
Karakas
Kessig Wolf Run
Library of Alexandria
Mana Confluence
Maze of Ith
Overgrown Jungle
Overgrown Tomb
Plateau
Reflecting Pool
Savannah
Scrubland
Stomping Ground
Strip Mine
Taiga
Temple Garden
Tolarian Academy
Tropical Island
Tundra
Underground Sea
Volcanic Island
Yavimaya Hollow

Card Spoiler:

Grizzly, the Bear
GW/UB/R
Legendary Creature – Bear
Commanding — When Grizzly, the Bear enters the battlefield, choose one for each time it has been cast from the command zone — Destroy target artifact; or destroy target enchantment; or target creature gets +3/+2 and trample until end of turn; or transform Grizzly, the Bear.
Unanteable (If Grizzly, the Bear would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Grizzly, the Sky Seeker
Legendary Creature – Bear Faerie
(Grizzly, the Sky Seeker is blue, black and green)
Flying
Unanteable (If Grizzly, the Sky Seeker would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
4/4

B-I-N-G-O (Updated from Unhinged)
1G
Creature – Hound
Trample
Whenever a player casts a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
1/1

Magus of the Rod
2
Artifact Creature – Human Wizard
Activated abilities of artifacts can’t be activated.
2/1

Rina, Daughter of Norin
R
Legendary Creature – Human
As Rina, Daughter of Norin enters the battlefield, name a nonland card.
Whenever a player casts a spell or a creature attacks, exile target permanent you own with with chosen name. Return it to the battlefield under your control at the beginning of the next end step.
1/1

Frozen in Time
2U
Enchantment
When Frozen in Time enters the battlefield, target creature phases out.
Cards phased out by Frozen in Time can’t phase in.

Fertilizer
G
Instant
Add GGG to your mana pool.

Force of All
1W/UB/UR/UG/U
Ante Instant
You may exile a noncolorless card from your hand rather than pay Force of All’s mana cost.
Counter target spell, then ante the top card of your library.

Lucky Charm
WRG
Ante Instant
Return target card you own from the ante, exile or your graveyard to your hand, then ante the top card of your library.
Miracle 0 (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Off to Paradise
W
Instant
Exile target creature, then ante the top card of your library.

Perpend
R
Instant
Draw three cards, then discard two cards.

Psychic Shredder
B
Ante Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player antes that card, then ante the top card of your library.

Tales of the Ancestors
GGG
Ante Sorcery
You may play target card in your graveyard without paying its mana costs this turn.
Ante the top card of your library.

Think About It
U
Ante Sorcery
Scry 4, draw a card, then ante the top card of your library.

The Heart of Bolas
0
Artifact Planeswalker – Bolas
+1: Add 1 to your mana pool.
-7: Put a blue, black and red Bolas planeswalker token named Bolas Reborn onto the battlefield with 7 loyalty and “+1: Target opponent discards his or her hand; -3: Draw three cards; -12: You win the game.”
1

Tamar's Sword
2
Legendary Artifact – Equipment
Whenever equipped creature deals combat damage, put two charge counters on Tamar’s Sword.
Remove a charge counter from Tamar’s Sword: Choose one — Put a 1/1 Sand Warrior creature token that is red, green, and white onto the battlefield; or target creature can’t block this turn; or add 1 to your mana pool. Activate this ability only any time you could cast an instant.
Equip 2

Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards from the top of your library until you exile a land card. You may put that card onto the battlefield. Put the exiled cards on the bottom of your library in a random order.

City of Greed
Ante Land
Whenever City of Greed becomes tapped, ante the top card of your library.
T: Add 3 to your mana pool.

Overgrown Jungle
Legendary Land
Each land is a Forest in addition to its other land types.

Thursday, July 24, 2014

The Red Deck – Rakadak, the Pilferer



Red gets the privilege of being the Artifact centered deck.  Loads of fun and powerful cards in this deck.

General (1):
Rakadak, the Pilferer

Creature (11):
Dark Confidant
Duplicant
Goblin Welder
Holg, the Resourceful
Lodestone Golem
Magus of the Sphere
Muzzio, Visionary Architect
Snapcaster Mage
Tarmogoyf
Wurmcoil Engine
Young Pyromancer

Enchantment (3):
Binding Contract
Frozen in Time
Sylvan Library

Instant (14):
Ancestral Recall
Bloody Ritual
Brainstorm
Dismember
Force of All
Force of Will
Lightning Bolt
Misdirection
Off to Paradise
Pact of Negation
Perpend
Red Elemental Blast
Skeletal Scrying
Swords to Plowshares

Sorcery (19):
Balance
Bluff
Contract from Below
Duress
Forbidden Dance
Ponder
Portent
Preordain
Psychic Shredder
Regrowth
Rolling Earthquake
Thoughtseize
Think About It
Time Walk
Timetwister
Toxic Deluge
Vindicate
Wheel of Fortune
Yawgmoth’s Will

Planeswalkers (4):
Chandra, Pyromaster
Jace, the Mind Sculptor
Tezzeret, Agent of Bolas
The Heart of Bolas

Artifact (18):
Batterskull
Black Lotus
Bronze Tablet
Chaos Orb
Jeweled Bird
Lightning Greaves
Memory Jar
Mindslaver
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Sensei’s Divining Top
Sol Ring
Sphere of Resistance
Tangle Wire
Trinisphere

Land (30):
Ancient Tomb
Badlands
Bayou
Blood Crypt
Cascading Chasm
Cavern of Souls
City of Brass
City of Greed
Command Tower
Erupting Peeks
Karakas
Library of Alexandria
Mana Confluence
Maze of Ith
Mishra’s Workshop
Plateau
Reflecting Pool
Sacred Foundry
Savannah
Scrubland
Steam Vents
Stomping Ground
Strip Mine
Taiga
Tolarian Academy
Tropical Island
Tundra
Underground Sea
Volcanic Island
Wasteland

Card Spoiler:

Rakadak, the Pilferer
RG/WU/B
Legendary Creature – Orc
Commanding — When Rakadak, Orcess enters the battlefield, choose one for each time it has been cast from the command zone — Rakadak, Orcess deals 2 damage to target creature or player; or creatures can’t block this turn; or each player sacrifices a land; or transform Rakadak, Orcess.
Unanteable (If Rakadak, the Pilferer would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
2/3
Rakadak, Grace’s Found (Rakadak, the Pilferer’s Transformation)
Legendary Creature – Angel Orc
(Rakadak, Grace’s Found is white, blue and red)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Unanteable (If Rakadak, Grace’s Found would be put into the ante or you would lose ownership, instead put it into your graveyard, then ante the top card of you library.)
4/4

Holg, the Resourceful
RRR
Legendary Ante Creature – Goblin
At the beginning of your upkeep, ante the top card of your library.
If you own more than one card in the ante, you may play cards you own from the ante.
2/3

Magus of the Sphere
3
Artifact Creature – Human Wizard
As long as Magus of the Sphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
2/2

Binding Contract
2R
Ante Enchantment – Aura
Enchant permanent
Enchanted permanent gains “Cumulative upkeep—Ante the top card of your library.”

Frozen in Time
2U
Enchantment
When Frozen in Time enters the battlefield, target creature phases out.
Cards phased out by Frozen in Time can’t phase in.

Bloody Ritual
R
Instant
Add RRR to your mana pool.

Force of All
1W/UB/UR/UG/U
Ante Instant
You may exile a noncolorless card from your hand rather than pay Force of All’s mana cost.
Counter target spell, then ante the top card of your library.

Off to Paradise
W
Instant
Exile target creature, then ante the top card of your library.

Perpend
R
Instant
Draw three cards, then discard two cards.

Bluff
RR
Sorcery
Name a card. Target opponent says yes or no. If he or she says no you may play that card without paying its casting cost until end of turn. If he or she says yes you may reveal your hand. If you do and the named card isn’t in your hand draw 2 cards and return Bluff to your hand.

Forbidden Dance
2R
Ante Sorcery
You and target opponent each draw three cards, then exchange at random cards in hand equal to player who has the fewest. Put Forbidden Dance into the ante. (Players own cards in their hands.)

Psychic Shredder
B
Ante Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player antes that card, then ante the top card of your library.

Think About It
U
Ante Sorcery
Scry 4, draw a card, then ante the top card of your library.

The Heart of Bolas
0
Artifact Planeswalker – Bolas
+1: Add 1 to your mana pool.
-7: Put a blue, black and red Bolas planeswalker token named Bolas Reborn onto the battlefield with 7 loyalty and “+1: Target opponent discards his or her hand; -3: Draw three cards; -12: You win the game.”
1

Cascading Chasm
Land
When Cascading Chasm enters the battlefield, exile cards from the top of your library until you exile a land card. You may put that card onto the battlefield. Put the exiled cards on the bottom of your library in a random order.

City of Greed
Ante Land
Whenever City of Greed becomes tapped, ante the top card of your library.
T: Add 3 to your mana pool.

Erupting Peeks
Legendary Land
Each land is a Mountain in addition to its other land types.